WheelSounds, Adds sound to stock rover wheels. Realchutes, Adds more realistic chutes with gradual deployment and adjustable deployment altitudes.Īlternate Resource Panel, Adds a far better resource display, also allows staging in map view.įAR, Changes aerodynamics to be more realistic (no concrete atmospheres), can cause rockets to become overpowered. PorkWorks Habitat Pack, Adds inflatable habitats and a working inflatable centrifuge. Wetworks Crew Tanks, Adds fuel tanks that can be coverted to habitation after usage. Procedural Wings, Adds wings and control surfaces that can be made any size Procedural Fairings, Adds fairings that automatically fit any craft. SurfaceLights, Adds several small surface-mounted lights, useful for probes, rovers and stations. KAS, Adds a very nice system for connecting parts to ships that are already in orbit among other things RLA Stockalike, Created by a /kspg/ resident, adds numerous stock-like parts that fill lots of gaps Infernal Robotics, Adds powered hinges, pistons, servos and more, useful for things like rotating VTOL enginesī9 Aerospace, Massive spaceplane part pack, SSTO user's wet dream.įirespitter, Adds numerous ugly but useful airplane parts, mostly based around propellers Modular Multiwheels, Adds niche wheels and engines with fuel requirements
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Kerbal Engineer, tons of info including DV for individual stages and time to burnoutĪctive Texture Management, Compresses all textures to DXT1 & DXT5, helps greatly with large amounts of parts. We have been here for a while, and seen every mistake new players make, unless you have a new and novel brand of stupid we haven't seen before, you should get advice relatively quickly Post a screenshot in the thread, and we will help with minimal jeering. >how do i design a rocket that doesn't flip over? >my pilot is in the seat, but SAS is not working?
#Mechjeb 2 not working in sandbox mods
generally speaking most players can run a decent ammount of mods within reason. Yes i know the game is boring without mods, so this is just something people grin and bear.
#Mechjeb 2 not working in sandbox install
if you have a lot of mods, you are more likely to crash than a vanilla install >is it possible to run a gorillian mods and not crash? >my contract says i need an orbit X, and i have this exact orbit but it won't complete! is this bugged?
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After billies money started rolling in the game has been dumbed down, with many planned features removed because "billy would find it too hard" and many existing features also removed due to He is the reason squad changed their direction in the game. His parents brought him the game, along with the kerbaliser and he instantly went onto the hugbox forums where he was told to install mechjeb.Īs a result he never learnt to play the game, he doesn't understand orbital mechanics, is unable to get past the mun, and only enjoys the game when things blow up. However DONT go spamming 1001 images of your shitty space station, yes its great, yes we saw it the first time, and we have seen a million exactly like it.īilly is the hypothetical 12 year old autistic who switched from playing minecraft to KSP around version 0.20 KSP discussion and posts are ALWAYS welcome, despite what some residents might say. If you took the picture on the dark side of the planet, slap yourself. Ideally, dont use mechjeb, manpatrick it up niggas Doing so will cause shitheads to crawl out of the woodwork and lay waste to decency and civility. If you use MechJeb, please do not post any screenshots of a MechJeb-enabled ship on the thread, or brag about any achievements made whilst using MechJeb. >i posted a picture of my game and everyone just keeps making fun of me! (see bottom of pastebin for starting information on the game, further FAQ's and gameplay ideas)